Remove user from queue if to slow
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Remove user from queue if to slow
Hi
I would like to see that it would be automaticly posibly to remove users from queue if theier download speed is not fast enough.
I have 24Mbit in and I often have to sitt and manually remove users from the queues in serveral diffrent files becouse theier upload speed is about 1Kb/s or even worse 100b/s... meaing the file i want to download wile take about a year insted of 10min.
//Andreas
I would like to see that it would be automaticly posibly to remove users from queue if theier download speed is not fast enough.
I have 24Mbit in and I often have to sitt and manually remove users from the queues in serveral diffrent files becouse theier upload speed is about 1Kb/s or even worse 100b/s... meaing the file i want to download wile take about a year insted of 10min.
//Andreas
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It's a CVS version which is available for browsing or downloading at http://sourceforge.net/cvs/?group_id=40287.
You need to have VS.Net 2003, STLPort and WTL to compile it.
You need to have VS.Net 2003, STLPort and WTL to compile it.
"Nothing really happens fast. Everything happens at such a rate that by the time it happens, it all seems normal."
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I doubt it will be implemented.Wisp wrote:Is multiple source downloading also implemented in the next version? Revconnect has that feature already and the source if freely available, so it shouldn't be hard to implement that until the next protocol is ready.
Hey you, / Don't help them to bury the light... / Don't give in / Without a fight. (Pink Floyd)
That's not quite the way DC++ does things. arnetheduck, the copyright owner of DC++, only implements code from mods if the authors write over the copyright to him, to avoid any nasty copyright-issues down the line (one holder = much easier to enforce copyright). So unless revconnect signs over the rights, which they're not likely to do i guess, you'll have to wait 'til arne makes his own version.Wisp wrote:Revconnect has that feature already and the source if freely available, so it shouldn't be hard to implement that until the next protocol is ready.
That's too bad. I thought that the GNU license allowed the usage of the code as long as the program where the code is used in, is also open-source.Todi wrote:That's not quite the way DC++ does things. arnetheduck, the copyright owner of DC++, only implements code from mods if the authors write over the copyright to him, to avoid any nasty copyright-issues down the line (one holder = much easier to enforce copyright). So unless revconnect signs over the rights, which they're not likely to do i guess, you'll have to wait 'til arne makes his own version.
Maybe some dc++ developer could take a look at the revconnect code and make something similar.
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It does, but it is still the author of the code that has the copyright of it.Wisp wrote:That's too bad. I thought that the GNU license allowed the usage of the code as long as the program where the code is used in, is also open-source.Todi wrote:That's not quite the way DC++ does things. arnetheduck, the copyright owner of DC++, only implements code from mods if the authors write over the copyright to him, to avoid any nasty copyright-issues down the line (one holder = much easier to enforce copyright). So unless revconnect signs over the rights, which they're not likely to do i guess, you'll have to wait 'til arne makes his own version.
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I would give copyright to arnetheduck, if he want.Todi wrote:arnetheduck, the copyright owner of DC++, only implements code from mods if the authors write over the copyright to him, to avoid any nasty copyright-issues down the line (one holder = much easier to enforce copyright). So unless revconnect signs over the rights, which they're not likely to do i guess
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If only everyone thought the same way...liny wrote:I would give copyright to arnetheduck, if he want.Todi wrote:arnetheduck, the copyright owner of DC++, only implements code from mods if the authors write over the copyright to him, to avoid any nasty copyright-issues down the line (one holder = much easier to enforce copyright). So unless revconnect signs over the rights, which they're not likely to do i guess
Hey you, / Don't help them to bury the light... / Don't give in / Without a fight. (Pink Floyd)
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I thought about this a bit more after I posted my response - you don't have copyright assignment as part of your terms for accepting patches, right? If not, copyright for the code in question is spread out over everyone who contributed to that code. In order to give the code to arne, you'll need permission from everyone who patched the multi-source code. I think BigMuscle did, and he'd probably be receptive to it, but you still have to clear it by him and everyone else.liny wrote:I would give copyright to arnetheduck, if he want.
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the way i see it, if arne does this, he will single-handedly turn the entire dc comunity into a segment downloading comunity. his client right now is the dam holding back the entire ocean. it would bring a paradigm change across the entire comunity, the conversion is no small leap to take. i love the convenience of segment downloading but i dont think it would be such a good idea having it adopted in such a massive scale. if it does get implemented, it should not be built upon a single segment framework.
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The parts that make it (safely) possible already are borrowed from ADC - hash exchange is done only with $ADCGET's name spaces. Blocks of the file can be requested with $GetZBlock/$UGetBlock/$UGetZBlock, which is nominally NMDC, even just as an extension.Todi wrote:Perhaps, if it's implemented, it should be ADC only.. in order to encourage a protocol shift.
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So it's fine for you, but not okay if everyone does as you do?phaedrus wrote:the way i see it, if arne does this, he will single-handedly turn the entire dc comunity into a segment downloading comunity. his client right now is the dam holding back the entire ocean. it would bring a paradigm change across the entire comunity, the conversion is no small leap to take. i love the convenience of segment downloading but i dont think it would be such a good idea having it adopted in such a massive scale. if it does get implemented, it should not be built upon a single segment framework.
Regardless, we usually talk about upload queues and credit systems when we talk about segmented downloads, at least historically. I don't buy the "the sky is falling" argument; I'm reserving my judgement.
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All this talk about segmented downloads and copyrights is fascinating but honestly I would REALLY love to see this auto-kick for slow downloads implemented. I can not express just how frustrating it is to sit and baby sit my queue because there are 500 users with the file I want and 450 of them can't even sustain 1KB/s and then once one of these gracious users with 1KB/s is found with a slot for that file I miss out on all the decent connections that I could be downloading from if it wasnt already being downloaded from this crappy connection. I would MUCH rather just wait till a reasonable connection is available rather than download files in this dribble fashion.
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Actually I wasnt complaining I was expressing my enthusiasm for an invaluable feature, also I was using .674 and since the posts above said that the feature was going to be in .69 I didnt bother cheching .68, now I have.Todi wrote:Bother to read the changelog for DC++ 0.68 before you complain?RHIncredible wrote:All this talk about segmented downloads and copyrights is fascinating but honestly.. blabla
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