BCDC++ 0.231 code
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BCDC++ 0.231 code
Hi, just wondering if anyone knows where or when the BCDC++ 0.231 code will be available on the net, or if anyone can give it to me, or if anyone knows the email address or anything for the creator. As I understand from the GPL the code is meant to be available.
BCDC++ code
The page is http://utrum.dyndns.org:8000/ right?
Well if you look there, only the 0.22 code is available, not the 0.231
Well if you look there, only the 0.22 code is available, not the 0.231
I quite plainly see "DC++ 0.231, modified to:" on that webpage.
I should also point out that the "Default Client Identification" on the Advanced2 tab is not initially filled out. This will result in a blank client info tag in hubs and can result in you being kicked/banned.
The following works well (this is what I use):
%[d] <++ V:%[v],M:%[m],H:%[h],S:%[s]%[o]%[b]>
I should also point out that the "Default Client Identification" on the Advanced2 tab is not initially filled out. This will result in a blank client info tag in hubs and can result in you being kicked/banned.
The following works well (this is what I use):
%[d] <++ V:%[v],M:%[m],H:%[h],S:%[s]%[o]%[b]>
Last edited by Sapporo on 2003-02-13 19:03, edited 1 time in total.
bcdc++ code
yeah, the EXE is there, but the source code is not. I want the c++ code. Down the very bottom of the page it has
"the modified DC++ 0.22 code, with STLport, but not WTL, included"
but thats not the 0.231 code now is it.
"the modified DC++ 0.22 code, with STLport, but not WTL, included"
but thats not the 0.231 code now is it.
bcdc code
How do you know hes the creator? I was just reading the messages he has posted and his links to his copy aren't the same as the bcdc link, and it mentions that he has used the 0.18 code and put it into 0.231.
Not doubting you, just wondering.
Not doubting you, just wondering.
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BCDC++ author
Yes, but the BCDC++ author has posted. Not under "Black Claw" either. After a jaunt to the search function, and some minor sidetracks, I found the post I was looking for. The BCDC++ author posts as cologic.Sapporo wrote:Ok, i'm confusing two different people then.
Hope this helps!
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I usually leave that blank; it then looks for the default description format to use based on getClientEmulation(). I'm a bit surprised it's not working for you...Sapporo wrote:I should also point out that the "Default Client Identification" on the Advanced2 tab is not initially filled out. This will result in a blank client info tag in hubs and can result in you being kicked/banned.
I'm glad to see such love here.ivulfusbar wrote:not makeing the code availabel make a lawsuit tempting... GPL ,))
I tested that the release I distribute on my web site compiles, and uses only relative paths, before I uploaded it. However, to get it to compile under Visual Studio 6, you'll probably have to modify a few files, as I only have Visual Studio .Net installed.Atomic Jo wrote:The code is available, check the new layout of BCDC site.
Hrm, I didn't realize people actually downloaded the source code (it was spotted and posted about within an hour or so of my putting it up). I'll put it up more quickly next revision.Phantom wrote:yeah, the EXE is there, but the source code is not. I want the c++ code. Down the very bottom of the page it has
"the modified DC++ 0.22 code, with STLport, but not WTL, included"
but thats not the 0.231 code now is it.
Edit: heh, where I suspect there to be an infinite loop issue, to no great suprise, there is one. So beware search spy for the moment.
Well, it was blank initially and the Description field on the hub userlist would be blank when I looked at it. I mean completely blank, the <++ was missing also.cologic wrote:I usually leave that blank; it then looks for the default description format to use based on getClientEmulation(). I'm a bit surprised it's not working for you...Sapporo wrote:I should also point out that the "Default Client Identification" on the Advanced2 tab is not initially filled out. This will result in a blank client info tag in hubs and can result in you being kicked/banned.
Maybe it's a bug or maybe I'm doing something wrong, but I had to put in the %[d] <++ V:%[v],M:%[m],H:%[h],S:%[s]%[o]%> myself for it to work.
BCDC code
Hey, now I have the code, but i've just realised that it uses a lot more memory (17mb compared to 6mb) and compiles to a much greater size (2.51mb compared to 752k) for the one I compiled (without any changes) over the one on the website. Any ideas anyone?