Disadvantage #1: It's not available.nErBoS wrote:Well I would like to now what are the advantages and disadvantages of this hub software !!
Beta testers...nErBoS wrote:I would like to now all the opinios and if it is possible to me to test it !!
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Disadvantage #1: It's not available.nErBoS wrote:Well I would like to now what are the advantages and disadvantages of this hub software !!
Beta testers...nErBoS wrote:I would like to now all the opinios and if it is possible to me to test it !!
Why? It supports LUA, and can run (as far as I know) all the plugins for the Ptokax software with some modification.nErBoS wrote:It´s sad because the hub software would gain a lot supports if that plugin was made !!
Well, the native plugins are C++ modules... However, one of the first ones written was a LUA plugin. If there's a viable VBScript interpreter for linux, you could probably write a plugin for that as well. And do the same thing for windows. That is, if you weren't satisfied with the LUA scripting facilities.nErBoS wrote:It supports LUA, great them, I tought that this software would make a new line of plugins but if supports LUA, great then!
The main reason to implement a plugin interface over a scripting interface, as I see it, would be extensibility and speed. Scripting interfaces are tied to a single, or small range of languages, and tend to be slow. A well written plugin architecture would not only be faster, it should permit more posibilities and enable extensions in a range of languages.Sedulus wrote:hm.. before replying to that,
could you tell me what it is you have problems with:
c++? i.e. you want to compile pascal/delphi/vb/c# plugins?
msvc++? i.e. you don't want to have to pay for software needed to build the plugins?
(and for the quick reply: the linux version needs gcc (which is not msvc++ ) or a compatible compiler, and C++ (including C) is the only language you can write in)
No comment...arnetheduck wrote:c++ (not c...) is the only language you can do plugins in, msvc++ in windows and gcc under linux...it would be possible to write a <name language/compiler here> adaptor plugin for the interested...
You said it yourself, it's implemented for speed and extensibility, hence C++. A C interface would make it perhaps a bit more portable because it would work with other compilers (as c++ has no standard name mangling scheme preventing linking libs from other compilers) and would be easier to import to other languages, but the whole app is written in c++, so it's more appropriate with a c adaptor plugin for the needy and then a full speed solution in c++ for the pro's...Neimad wrote:The main reason to implement a plugin interface over a scripting interface, as I see it, would be extensibility and speed. Scripting interfaces are tied to a single, or small range of languages, and tend to be slow. A well written plugin architecture would not only be faster, it should permit more posibilities and enable extensions in a range of languages.
I have no problem as such, I simply feel that by tying the plugins to a specific compiler you are reducing the posible user-base of developers -- C, and C++ are not the easiest of languages to pick up, and MSVC++ is not the cheapest of compilers to come by. If you wanted to tie people to a specific language, you might as well have stuck with scripting.
Using the so called "fastcall" calling convention will buy you some speed, granted, but the overhead of exporting a set of OS-standard stdcall routines would be neglegable IMO. Yes, that means that classes are out, and that you have to resort to callbacks, etc. but again -- they aren't that in-efficient since Windows message loops (which handle thousands of messages a second) use them without grinding your system to a halt.arnetheduck wrote:You said it yourself, it's implemented for speed and extensibility, hence C++. A C interface would make it perhaps a bit more portable because it would work with other compilers (as c++ has no standard name mangling scheme preventing linking libs from other compilers) and would be easier to import to other languages, but the whole app is written in c++, so it's more appropriate with a c adaptor plugin for the needy and then a full speed solution in c++ for the pro's...
Erm... noarnetheduck wrote:What do you suggest then? VB? =)