Next generation of VB hub scripting

Which hub software is the best? Where can I find script XXX? Discuss it here...(no, this is not for advertising your hub...)

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Sheck
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Joined: 2003-04-22 15:08

Post by Sheck » 2003-04-25 10:21

I'm right there droolin with ya Damion :-)

I just had a look at the new help script... Tasman, Were you planning on having a bRegistered property for clsUser, or wil bOperator return something to indicate op, registered or normal?

Sheck of STWN

TasMan
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Post by TasMan » 2003-04-25 10:28

bOperator was included for script compatiability (returns true if they are an op)

If you look at the values of the property "Class" (eClass), you have a bunch of choices and their numbers :

ex Invisible = 3, Registered = 2, Admin = 8, Locked = -1, Normal (Unregistered) = 1, etc

It's useful for scripts especially (later there might be built in commands etc for different classes) as now you don't have to keep dictionaries etc.


It will be released tonight (it's noon here) btw.....I wanted to do it yesterday, but some major bugs came up and they're taking time to fix =). However there are no problems I've found with scripting =). Damn ghost users created by the winsock control problems are giving me hell.
Shadows Direct Connect Hub - Taking away the light from NMDCH, leaving only shadows.....

DamionNH
Posts: 25
Joined: 2003-01-07 11:05

Post by DamionNH » 2003-04-25 15:00

Know what I doing this weekend.. :lol:

and Hey Sheck
Owner of Lurkers Lair a Phoenix Rising Hub

TasMan
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Post by TasMan » 2003-04-25 20:55

There is hope for the universe....and SDCH isn't it. I admit it's all fraud! I tricked you all! :)

Now assuming that got everybody's attention, you should read the rest before using this release (or looking at the source).

0.01 is done. Please kill me =). The entire hub was written in 7 days (started last Saturday) and bugs have been plaguing me. There are still many I'd say. So please note that the code will be change in many places in 0.02 (I'm exhausted now - and I gave my word for a release).

0.01 is lacking 2 things that are in the interface. The user list is not updated and invisible status is not granted. These were causing a lot of problems, so they are temporarily removed. See changelog.txt in the package for details.

Good luck in wrestling with this beast =).

If you'd like to continue discussion on SDCH, I'd appreciate it being moved to my forums (for my own convience of course =). I wouldn't want to be reading the many bug reports here all day.

http://shadowdc.sourceforge.net/forum/index.php
Shadows Direct Connect Hub - Taking away the light from NMDCH, leaving only shadows.....

TasMan
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Post by TasMan » 2003-04-25 20:57

oh yes and download it from here

http://sourceforge.net/project/showfile ... p_id=71384


once again! Please don't expect this to be a mass edition or anything. Developers/scripters are the people I'm hoping right now to get feedback from to fix all those bugs created by late nights.[/code]
Shadows Direct Connect Hub - Taking away the light from NMDCH, leaving only shadows.....

Paul_Don
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Post by Paul_Don » 2003-04-25 21:37

lovely jubly

HaArD
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Post by HaArD » 2003-04-25 22:29

Installing now... :D

HaArD

TasMan
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Post by TasMan » 2003-04-28 15:47

A bunch of issues have now been fixed (I didn't want to start a new thread - one's enough for SDCH in the DC++ forum =)

Once again, the download url is : http://sourceforge.net/project/showfile ... p_id=71384
Shadows Direct Connect Hub - Taking away the light from NMDCH, leaving only shadows.....

Tang
Posts: 16
Joined: 2003-02-21 04:56

Post by Tang » 2003-05-06 02:54

This is very nice. =).. waiting.

Locked