cvs crash

Problems compiling? Don't understand the source code? Don't know how to code your feature? Post here.

Moderator: Moderators

Locked
ToH
Account Disabled Due to Policy
Posts: 15
Joined: 2004-12-15 09:36

Post by ToH » 2005-12-29 06:21

Code: Select all

Code: c0000005
Version: 0.6745
Major: 5
Minor: 1
Build: 2600
SP: 2
Type: 1
Time: 2005-12-29 14:13:51
TTH: N5UCZZ4S3PJRR3OAACEX3QUF5YVMBMB2X56DILA

g:\microsoft visual studio 8\dc project sdc\sdc\dcplusplus\client\clientmanager.cpp(235): ClientManager::putOnline
g:\microsoft visual studio 8\dc project sdc\sdc\dcplusplus\client\nmdchub.cpp(111): NmdcHub::getUser
g:\microsoft visual studio 8\dc project sdc\sdc\dcplusplus\client\nmdchub.cpp(502): NmdcHub::onLine
g:\microsoft visual studio 8\dc project sdc\sdc\dcplusplus\client\nmdchub.h(142): NmdcHub::on
g:\microsoft visual studio 8\dc project sdc\sdc\dcplusplus\client\speaker.h(52): Speaker<BufferedSocketListener>::fire<BufferedSocketListener::X<2>=0xB5C95800,stlp_std::basic_string<char=0x0233FEC4,stlp_std::char_traits<char>=0xCC4BAA4B,stlp_std::allocator<char> > >
g:\microsoft visual studio 8\dc project sdc\sdc\dcplusplus\client\bufferedsocket.cpp(145): BufferedSocket::threadRead
g:\microsoft visual studio 8\dc project sdc\sdc\dcplusplus\client\bufferedsocket.cpp(295): BufferedSocket::checkSocket
g:\microsoft visual studio 8\dc project sdc\sdc\dcplusplus\client\bufferedsocket.cpp(306): BufferedSocket::run
g:\microsoft visual studio 8\dc project sdc\sdc\dcplusplus\client\thread.h(135): Thread::starter
kernel32!0x7C80B50B: GetModuleFileNameA

ToH
Account Disabled Due to Policy
Posts: 15
Joined: 2004-12-15 09:36

Post by ToH » 2005-12-29 06:22

you changed mynick to nyNI etc..
but it Settings/User commands DC still generate commands with mynick.

GargoyleMT
DC++ Contributor
Posts: 3212
Joined: 2003-01-07 21:46
Location: .pa.us

Post by GargoyleMT » 2005-12-30 19:20

Please don't try to post crash dumps against the CVS code. It's impossible to know if you're on the right current version of code, and whether you've made any changes that are causing the problem.

It may seem like a hard-line position, but it's the only one that makes sense; it keeps us from tracking down phantoms.

Locked