Unicode Support
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Unicode Support
I would like to see unicode support for the fonts in the near future if it´s possible?!?!?
it would be great so one can make cool ascii onjoin messages and make the hub feal abit more scene orientated. And also so that one can enter foregien hub that uses other character sets and get some sens out of the things they write.
it would be great so one can make cool ascii onjoin messages and make the hub feal abit more scene orientated. And also so that one can enter foregien hub that uses other character sets and get some sens out of the things they write.
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Re: Unicode Support
Anything is possible. The rough assemblage of programmers have discussed this, but with the current protocol, it can not be much more than (yet another) hack.BBB ViPer wrote:I would like to see unicode support for the fonts in the near future if it´s possible?!?!?
Um, do you really think that ASCII onjoin messages are a worthy goal? Shouldn't you be PMing them anyhow?it would be great so one can make cool ascii onjoin messages and make the hub feal abit more scene orientated. And also so that one can enter foregien hub that uses other character sets and get some sens out of the things they write.
And even with unicode, if you can't read Japanese, you still can't read it. Of course, you can see it's kanji, but that doesn't quite equate to "get some sens[sic] out of the things they write" (in my mind).
Patches Welcome!
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Re: Unicode Support
No, but it looks pretty though.GargoyleMT wrote:Of course, you can see it's kanji, but that doesn't quite equate to "get some sens[sic] out of the things they write" (in my mind).
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Re: Unicode Support
I love your latest sig!TheParanoidOne wrote:Don't let your mind wander -- it's too little to be let out alone.
The thing is that even thoe u pm the ascii it doesn´t turn out right, u don´t get the speciel symbols that are above character 127, isn´t it possible to add support for the character between 128-256??
And u spoke something about some hack, i cant see how one would be able to hack just by adding unicode support for the fonts
And u spoke something about some hack, i cant see how one would be able to hack just by adding unicode support for the fonts
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If it was just display to the end user, that's one thing. It wouldn't be difficult to do, in theory. However, you want to send them a PM/ other message that contains Unicode, right? That means adding support for Unicode in transmissions, which AFAIK, would require some modifications to the protocol. And then things start spiralling.
If there are flaws in my reasoning, someone please point them out.
If there are flaws in my reasoning, someone please point them out.
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i always tough that a "hack" was to make something do, what it was not dessigne to do at first.joakim_tosteberg wrote:Isn´t a hack just a "not so nice" change in the code?BBB ViPer wrote:And u spoke something about some hack, i cant see how one would be able to hack just by adding unicode support for the fonts
"not so nice" depend on how the hack is done.
if it need to change 1/4 of DC code, then, it's not a hack anymore, it's redesigne.
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Like I said before, it's complicated, and adding unicode support isn't something that Jon Hess had in mind when he designed the original protocol. Thus any support for unicode will be ugly hacks (not all unicode sequences are DC protocol friendly) both in the protocol and in clients that don't support unicode.BBB ViPer wrote:And u spoke something about some hack, i cant see how one would be able to hack just by adding unicode support for the fonts
There's no way of getting anything more quickly unless you devise a patch yourself... and once you look into it, I think you'll find truth in the assessment of others that unicode support isn't trivial.
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Sheesh all it is is some escape sequences and multi byte characters. Even to a non aware client it'll just show as a little junk. Even unicode is still based around 8 bit bytes. It ain't rocket science. The only thing you have to do to the "protocol" is add a key or something so each side knows the other is unicode aware. This is already basically accomplished by the fact that DC++ users are differentiated from non DC++ user.