A new very usefull feature

Archived discussion about features (predating the use of Bugzilla as a bug and feature tracker)

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Sheevar
Posts: 2
Joined: 2003-03-02 09:38

A new very usefull feature

Post by Sheevar » 2003-03-02 09:43

Hello,
I would suggest a feature which should work like this:

as a single file can be downloaded from more users it would be nice
to have a feature that pings each users in queue and then connect to the fastest one.

and/or also a feature with which i set a Minimum download speed
so that if I'm downloading a file at very low rate, it disconnects from
that user and tries the other users since it reaches the minimum download
rate configured.

thanks

Splicer
Posts: 65
Joined: 2003-02-20 02:05

Post by Splicer » 2003-03-02 11:55

Multiple source download would be nice, as would a minimum speed requirement for files.

The ping thing has been done though, it doesn't really reflect download speed, just ping.

The only time you need low ping is multiplayer games, where it all depends on how fast you send the packet, you can still have high download speed with a bad ping because it relates to the size of the packet.

Never hurts to have good ping for the 15+ hops though.
"Tomorrow sees undone, what happens not today. Indecision brings delays. Days lost lamenting lost days"

"I’m getting some kind of sick pleasure out of watching her squirm!?!........must be a perk!"

GargoyleMT
DC++ Contributor
Posts: 3212
Joined: 2003-01-07 21:46
Location: .pa.us

Post by GargoyleMT » 2003-03-03 11:59

Splicer wrote:The ping thing has been done though, it doesn't really reflect download speed, just ping.
Ping has been done? I thought it was one of the (few in number) rejected feature requests on the main sourceforge page... Precisely for the reasons you mentioned.

Splicer
Posts: 65
Joined: 2003-02-20 02:05

Post by Splicer » 2003-03-03 13:03

Remember the red, yellow, and green dots by the user names in the older versions?(If you used it that far back)

Didn't really help anything so arne took it out.
"Tomorrow sees undone, what happens not today. Indecision brings delays. Days lost lamenting lost days"

"I’m getting some kind of sick pleasure out of watching her squirm!?!........must be a perk!"

GargoyleMT
DC++ Contributor
Posts: 3212
Joined: 2003-01-07 21:46
Location: .pa.us

Post by GargoyleMT » 2003-03-03 19:42

Splicer wrote:Remember the red, yellow, and green dots by the user names in the older versions?(If you used it that far back)
Didn't really help anything so arne took it out.
Nope, I'm a relative newbie, coming in at 0.181. Useful piece of lore, though.

Iceman[grrrr]
Forum Moderator
Posts: 58
Joined: 2003-01-03 11:30
Location: Québec, Canada
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Post by Iceman[grrrr] » 2003-03-04 10:17

werent those dots based only on the connection speed ?
DC++ QoS Person

Phantom
Posts: 72
Joined: 2003-01-11 20:13
Location: New Zealand

Post by Phantom » 2003-03-04 15:51

Yeah thats what I thought. Maybe I'm wrong, but isn't this the code that determines the dot color:

Code: Select all

 
	const string& tmp = sr->getUser()->getConnection();
	if( (tmp == SettingsManager::connectionSpeeds[SettingsManager::SPEED_288K]) ||
		(tmp == SettingsManager::connectionSpeeds[SettingsManager::SPEED_576K]) ||
		(tmp == SettingsManager::connectionSpeeds[SettingsManager::SPEED_SATELLITE]) ||
		(tmp == SettingsManager::connectionSpeeds[SettingsManager::SPEED_ISDN]) ) {
		image = 1;
	} else if( (tmp == SettingsManager::connectionSpeeds[SettingsManager::SPEED_CABLE]) ||
		(tmp == SettingsManager::connectionSpeeds[SettingsManager::SPEED_DSL]) ) {
		image = 2;
	} else if( (tmp == SettingsManager::connectionSpeeds[SettingsManager::SPEED_T1]) ||
		(tmp == SettingsManager::connectionSpeeds[SettingsManager::SPEED_T3]) ) {
		image = 3;
	}

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