Search found 4 matches
- 2003-10-07 03:12
- Forum: Feature Discussion (Archived)
- Topic: Unicode Support
- Replies: 10
- Views: 3861
The thing is that even thoe u pm the ascii it doesn´t turn out right, u don´t get the speciel symbols that are above character 127, isn´t it possible to add support for the character between 128-256?? And u spoke something about some hack, i cant see how one would be able to hack just by ad...
- 2003-10-06 06:28
- Forum: Feature Discussion (Archived)
- Topic: Unicode Support
- Replies: 10
- Views: 3861
Unicode Support
I would like to see unicode support for the fonts in the near future if it´s possible?!?!? it would be great so one can make cool ascii onjoin messages and make the hub feal abit more scene orientated. And also so that one can enter foregien hub that uses other character sets and get some sens ou...
- 2003-10-06 06:15
- Forum: Feature Discussion (Archived)
- Topic: Question about dc++ encoding/decoding fonts
- Replies: 7
- Views: 2659
thx for the links there was alot of info there but i still wonder if it possible to add this unicode support??? In the network of hubs i run in we only accept dc++ and oDc users so this wouldn´t be a problem of displaying the same thing to everyone, and futher more i would recommend a font to se ...
- 2003-10-03 16:02
- Forum: Feature Discussion (Archived)
- Topic: Question about dc++ encoding/decoding fonts
- Replies: 7
- Views: 2659
Question about dc++ encoding/decoding fonts
My question is does dc++ support the unicode encoding/decoding in one/all it/its fonts, or is the ansi encoding/decoding the only one supported??? Why i ask is because i make ascii art and want to implement it to the dc world to make the onjoin mess look better and make the hub more scen orientated....